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	<title>SERGEY GRITSYUK</title>
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	<link>http://sergg.name</link>
	<description>"Nothing great was ever achieved without enthusiasm" - Ralph Emerson</description>
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		<title>Visual Thinking</title>
		<link>http://sergg.name/visual-thinking/</link>
		<comments>http://sergg.name/visual-thinking/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 11:36:52 +0000</pubDate>
		<dc:creator>sergg</dc:creator>
				<category><![CDATA[Techniques]]></category>

		<guid isPermaLink="false">http://sergg.name/?p=156</guid>
		<description><![CDATA[Visual Thinking is a highly effective thinking support process that provides a simple, quick and easy way to greatly expand our thinking potential on a continuous basis.
Visual Thinking uniquely combines:

Thinking tools - Magnetic modelling tools on whiteboards and Visual Thinking software
Modelling Methods - A large toolkit of trusted modelling methods and techniques to lead the thinking process
Mental [...]]]></description>
			<content:encoded><![CDATA[<p><em>Visual Thinking</em> is a highly effective thinking support process that provides a simple, quick and easy way to greatly expand our thinking potential on a continuous basis.<br />
Visual Thinking uniquely combines:</p>
<ul>
<li>Thinking tools - Magnetic modelling tools on whiteboards and Visual Thinking software</li>
<li>Modelling Methods - A large toolkit of trusted modelling methods and techniques to lead the thinking process</li>
<li>Mental attitude of enquiry - Guiding principles help maximise the benefit of the process</li>
</ul>
<p>With the help of Visual Thinking tools ideas are encapsulated into geometric shapes and mapped out to make current thinking explicit. The introduction of flexible modelling methods then help us to work with our ideas creatively, activate new perspectives and achieve pre-determined goals. This process of ideas diagramming attains better thinking through synthesising &#8220;left brain&#8221;, logical and sequential thinking with &#8220;right brain&#8221;, intuition and pattern recognition in a form that enables our mental models to be questioned and restructured.</p>
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		<title>TRIZ</title>
		<link>http://sergg.name/triz/</link>
		<comments>http://sergg.name/triz/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 07:45:08 +0000</pubDate>
		<dc:creator>sergg</dc:creator>
				<category><![CDATA[Techniques]]></category>

		<guid isPermaLink="false">http://sergg.name/?p=151</guid>
		<description><![CDATA[TRIZ is an acronym for Russian: Teoriya Resheniya Izobretatelskih Zadach meaning &#8220;The theory of solving inventor&#8217;s problems&#8221; or &#8220;The theory of inventor&#8217;s problem solving&#8221;. It was developed by a Soviet engineer and researcher Genrich Altshuller and his colleagues starting in 1946. It has been evolving ever since.
Today, TRIZ is a methodology, tool set, knowledge base, and [...]]]></description>
			<content:encoded><![CDATA[<p><strong>TRIZ</strong> is an acronym for Russian: <em><span style="white-space: normal; text-decoration: none;" title="ru ALA transliteration" lang="ru-Latn" xml:lang="ru-Latn">Teoriya Resheniya Izobretatelskih Zadach</span></em> meaning &#8220;The theory of solving inventor&#8217;s problems&#8221; or &#8220;The theory of inventor&#8217;s problem solving&#8221;. It was developed by a Soviet engineer and researcher <a title="Genrich Altshuller" href="http://en.wikipedia.org/wiki/Genrich_Altshuller">Genrich Altshuller</a> and his colleagues starting in 1946. It has been evolving ever since.</p>
<p>Today, TRIZ is a methodology, tool set, knowledge base, and model-based technology for generating innovative ideas and solutions for <a href="http://sergg.name/creativity-lab/">problem solving</a>. TRIZ provides tools and methods for use in problem formulation, system analysis, failure analysis, and patterns of system evolution (both &#8216;as-is&#8217; and &#8216;could be&#8217;). TRIZ, in contrast to techniques such as <a href="http://sergg.name/brainstorming">brainstorming</a> (which is based on random idea generation), aims to create an algorithmic approach to the invention of new systems, and the refinement of old systems.</p>
<p>Some TRIZ is in the public domain. Some TRIZ resides in knowledge bases held by commercial consulting organizations. A complete and open TRIZ development process is not yet evident. Various camps vie for control of TRIZ and interpretation of its findings and applications.</p>
<h2><span id="Effectiveness">Effectiveness</span></h2>
<p>According to commercial promoters of TRIZ, as a collage of concepts and tools TRIZ has been employed by many <a title="Fortune 500" href="http://en.wikipedia.org/wiki/Fortune_500">Fortune 500</a> companies in the United States and other countries to solve manufacturing problems and create new products. These promoters claim that companies such as <a title="BAE Systems" href="http://en.wikipedia.org/wiki/BAE_Systems">BAE Systems</a>, <a title="Computer Sciences Corporation" href="http://en.wikipedia.org/wiki/Computer_Sciences_Corporation">CSC</a>, <a title="Procter &amp; Gamble" href="http://en.wikipedia.org/wiki/Procter_%26_Gamble">Procter &amp; Gamble</a>, <a title="Ford Motor Company" href="http://en.wikipedia.org/wiki/Ford_Motor_Company">Ford Motor Company</a>, <a title="Boeing" href="http://en.wikipedia.org/wiki/Boeing">Boeing</a>, <a title="Philips Semiconductors" href="http://en.wikipedia.org/wiki/Philips_Semiconductors">Philips Semiconductors</a>, <a title="Samsung" href="http://en.wikipedia.org/wiki/Samsung">Samsung</a>, <a title="LG Electronics" href="http://en.wikipedia.org/wiki/LG_Electronics">LG Electronics</a>, and many others have used TRIZ concepts to systematically solve complex technical and organizational problems. They also claim that the use of TRIZ has been expanding into other areas, and that TRIZ has been used successfully in biomedical research, medicine, computer programming, business management, etc. These claims have not been independently confirmed.</p>
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		<title>Lateral thinking</title>
		<link>http://sergg.name/lateral-thinking/</link>
		<comments>http://sergg.name/lateral-thinking/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 07:40:22 +0000</pubDate>
		<dc:creator>sergg</dc:creator>
				<category><![CDATA[Techniques]]></category>

		<guid isPermaLink="false">http://sergg.name/?p=149</guid>
		<description><![CDATA[Lateral thinking is a term coined by Edward de Bono, for the solution of problems through an indirect and creative approach. Lateral thinking is about reasoning that is not immediately obvious and about ideas that may not be obtainable by using only traditional step-by-step logic.
Critical thinking is primarily concerned with judging the truth value of [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Lateral thinking</strong> is a term coined by <a title="Edward de Bono" href="http://en.wikipedia.org/wiki/Edward_de_Bono">Edward de Bono</a>, for the solution of problems through an indirect and creative approach. Lateral thinking is about reasoning that is not immediately obvious and about ideas that may not be obtainable by using only traditional step-by-step logic.</p>
<p><a title="Critical thinking" href="http://en.wikipedia.org/wiki/Critical_thinking">Critical thinking</a> is primarily concerned with judging the <a title="Truth value" href="http://en.wikipedia.org/wiki/Truth_value">truth value</a> of statements and seeking errors. Lateral thinking is more concerned with the movement value of statements and ideas. A person would use lateral thinking when they want to move from one known idea to creating new ideas.</p>
<p>There are four types of &#8220;thinking tools&#8221; defined in Edward de Bono&#8217;s <em>Lateral Thinking: The Power of Provocation</em> manual:</p>
<ul>
<li>Idea generating tools that are designed to break current thinking patterns &#8211; routine patterns, the <a title="Status quo" href="http://en.wikipedia.org/wiki/Status_quo">status quo</a></li>
<li>Focus tools that are designed to broaden where to search for new ideas</li>
<li>Harvest tools that are designed to ensure more value is received from idea generating output</li>
<li>Treatment tools that are designed to consider real-world constraints, resources, and support</li>
</ul>
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		<title>Brainstorming</title>
		<link>http://sergg.name/brainstorming/</link>
		<comments>http://sergg.name/brainstorming/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 07:34:39 +0000</pubDate>
		<dc:creator>sergg</dc:creator>
				<category><![CDATA[Techniques]]></category>

		<guid isPermaLink="false">http://sergg.name/?p=145</guid>
		<description><![CDATA[Brainstorming is a group creativity technique designed to generate a large number of ideas for the solution of a problem. In 1953 the method was popularized by Alex Faickney Osborn in a book called Applied Imagination. Osborn proposed that groups could double their creative output with brainstorming.
Although brainstorming has become a popular group technique, researchers [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Brainstorming</strong> is a group creativity technique designed to generate a large number of ideas for the solution of a problem. In 1953 the method was popularized by <a title="Alex Faickney Osborn" href="http://en.wikipedia.org/wiki/Alex_Faickney_Osborn">Alex Faickney Osborn</a> in a book called <em>Applied Imagination.</em> Osborn proposed that groups could double their creative output with brainstorming.</p>
<p>Although brainstorming has become a popular group technique, researchers have not found evidence of its effectiveness for enhancing either quantity or quality of ideas generated. Because of such problems as distraction, social loafing, evaluation apprehension, and production blocking, brainstorming groups are little more effective than other types of groups, and they are actually less effective than individuals working independently. In the Encyclopedia of Creativity, <a title="Tudor Rickards" href="http://en.wikipedia.org/wiki/Tudor_Rickards">Tudor Rickards</a>, in his entry on brainstorming, summarizes its controversies and indicates the dangers of conflating productivity in group work with quantity of ideas.</p>
<p>Although traditional brainstorming does not increase the productivity of groups (as measured by the number of ideas generated), it may still provide benefits, such as boosting morale, enhancing work enjoyment, and improving team work. Thus, numerous attempts have been made to improve brainstorming or use more effective variations of the basic technique.</p>
<h2><span id="Ground_Rules">Ground Rules</span></h2>
<p>There are four basic rules in brainstorming. These are intended to reduce social inhibitions among groups members, stimulate idea generation, and increase overall creativity of the group.</p>
<ol>
<li><strong>Focus on quantity</strong>: This rule is a means of enhancing divergent production, aiming to facilitate problem solving through the maxim, <em>quantity breeds quality</em>. The assumption is that the greater the number of ideas generated, the greater the chance of producing a radical and effective solution.</li>
<li><strong>Withhold criticism</strong>: In brainstorming, criticism of ideas generated should be put &#8216;on hold&#8217;. Instead, participants should focus on extending or adding to ideas, reserving criticism for a later &#8216;critical stage&#8217; of the process. By suspending judgment, participants will feel free to generate unusual ideas.</li>
<li><strong>Welcome unusual ideas</strong>: To get a good and long list of ideas, unusual ideas are welcomed. They can be generated by looking from new perspectives and suspending assumptions. These new ways of thinking may provide better solutions.</li>
<li><strong>Combine and improve ideas</strong>: Good ideas may be combined to form a single better good idea, as suggested by the slogan &#8220;1+1=3&#8243;. It is believed to stimulate the building of ideas by a process of association.</li>
</ol>
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		<title>Productive Thinking Model</title>
		<link>http://sergg.name/ptm/</link>
		<comments>http://sergg.name/ptm/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 07:27:16 +0000</pubDate>
		<dc:creator>sergg</dc:creator>
				<category><![CDATA[Techniques]]></category>

		<guid isPermaLink="false">http://sergg.name/?p=141</guid>
		<description><![CDATA[The Productive Thinking Model (sometimes known as &#8220;thinkx&#8221;) was developed by Tim Hurson, a Canadian author, speaker, and creativity theorist. It is a structured approach to solving problems or generating creative ideas that is based in part on the Creative Problem Solving Process (CPS) and NASA&#8217;s IDEF. The Productive Thinking Model is a framework rather than [...]]]></description>
			<content:encoded><![CDATA[<p>The <strong>Productive Thinking Model</strong> (sometimes known as &#8220;thinkx&#8221;) was developed by <a title="Tim Hurson" href="http://en.wikipedia.org/wiki/Tim_Hurson">Tim Hurson</a>, a Canadian author, speaker, and creativity theorist. It is a structured approach to solving problems or generating creative ideas that is based in part on the <a href="http://sergg.name/cpsp">Creative Problem Solving Process</a> (CPS) and NASA&#8217;s <a title="IDEF" href="http://en.wikipedia.org/wiki/IDEF">IDEF</a>. The Productive Thinking Model is a framework rather than a technique; that is, various creativity techniques such as <a href="http://sergg.name/brainstorming">brainstorming</a> and <a href="http://sergg.name/lateral-thinking">lateral thinking</a> can be applied at different stages of the process.</p>
<p>Like CPS, the Productive Thinking Model has six steps.<span style="font-size: small;"><span> </span></span>They are:</p>
<h4><span>Step 1: &#8220;What&#8217;s Going On?</span></h4>
<p>Establishes a context for the problems or opportunities being addressed, exploring different ways of stating the so-called &#8220;itch&#8221;, exploring what factors, circumstances, and entities are involved, and what a solution might look like.</p>
<p>There are actually five sub-steps to this phase:</p>
<ul>
<li>&#8220;What&#8217;s the Itch?&#8221;, generating a long list of perceived problems or opportunities, often re-stating similar ones in several different ways, and then looking for patterns and clusters with the mass in order to select one key &#8220;problem&#8221; to address</li>
</ul>
<ul>
<li>&#8220;What&#8217;s the Impact?&#8221;, digging deeper into the issue and identifying how it affects the world</li>
</ul>
<ul>
<li>&#8220;What&#8217;s the Information?&#8221;, describing various aspects of the problem in detail</li>
</ul>
<ul>
<li>&#8220;Who&#8217;s Involved?&#8221;, identifying other stakeholders in the issue</li>
</ul>
<ul>
<li>&#8220;What&#8217;s the Vision?&#8221;, identifying what would be different if the issue were resolved, in the form of a &#8220;wish&#8221; statement (e.g., &#8220;If only my dog didn&#8217;t run away when I let him outside.&#8221;)</li>
</ul>
<p><a name="Step_2:_.22What.27s_Success.3F.22"></a></p>
<h4><span>Step 2: &#8220;What&#8217;s Success?&#8221;</span></h4>
<p>The second step establishes a vision for a future with the problem solved or the opportunity exploited. In this stage often active imagination is used to imagine, explore, and describe how things would be if the issue were resolved. This vision then informs a process of creating a clearly articulated view of the future, using a tool called &#8220;DRIVE&#8221;, short for:</p>
<ul>
<li>Do &#8211; what do you want the solution to do?</li>
<li>Restrictions &#8211; what must the solution NOT do?</li>
<li>Investment &#8211; what resources can be invested?</li>
<li>Values &#8211; what values must you live by? (e.g. environmentally friendly, etc.)</li>
<li>Essential outcomes &#8211; what are the essential outcomes?</li>
</ul>
<p><a name="Step_3:_.22What.27s_the_Question.3F.22"></a></p>
<h4><span>Step 3: &#8220;What&#8217;s the Question?&#8221;</span></h4>
<p>The third step frames the challenge by turning it into a question. This is accomplished through brainstorm-like techniques eliciting as many questions as possible, and then clustering, combining, and choosing the question or questions that seem most stimulating.</p>
<p><a name="Step_4:_.22Generate_Answers.22"></a></p>
<h4><span>Step 4: &#8220;Generate Answers&#8221;</span></h4>
<p>Through the use of <a title="Brainstorming" href="http://sergg.name/brainstorming">brainstorming</a> and other idea-generating techniques, the fourth step is designed to create a long list of possible solutions problem question. One of those solutions (or several, combined) is selected for further development.</p>
<p><a name="Step_5:_.22Forge_the_Solution.22"></a></p>
<h4><span>Step 5: &#8220;Forge the Solution&#8221;</span></h4>
<p>Uses a specific tool called &#8220;POWER&#8221; to develop the selected solution into something more robust. POWER is short for:</p>
<ul>
<li>Positives &#8211; what&#8217;s good about the idea?</li>
<li>Objections &#8211; what&#8217;s bad about it?</li>
<li>What else? &#8211; what does it remind you of?</li>
<li>Enhancements &#8211; how can what&#8217;s good about it be made better?</li>
<li>Remedies &#8211; how can the things that are bad about it be corrected?</li>
</ul>
<p><a name="Step_6:_.22Align_Resources.22"></a></p>
<h4><span>Step 6: &#8220;Align Resources&#8221;</span></h4>
<p>The final step translates the selected, developed solution into an action plan that may include, among other things:</p>
<ul>
<li>to do lists</li>
<li>timelines and milestones</li>
<li>lists of people who need to get involved</li>
<li>lists of issues that need further work</li>
</ul>
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		<item>
		<title>Creative Problem Solving Process</title>
		<link>http://sergg.name/cpsp/</link>
		<comments>http://sergg.name/cpsp/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 07:23:30 +0000</pubDate>
		<dc:creator>sergg</dc:creator>
				<category><![CDATA[Techniques]]></category>

		<guid isPermaLink="false">http://sergg.name/?p=139</guid>
		<description><![CDATA[The Creative Problem Solving Process (CPS) was developed by Alex Osborn and Dr. Sidney J. Parnes in the 1950s. CPS is a structured method for generating solutions to problems. This method is taught at the International Center for Studies in Creativity, the Creative Problem Solving Institute, and CREA Conference. It is specifically acknowledged as a key influence for [...]]]></description>
			<content:encoded><![CDATA[<p>The <strong>Creative Problem Solving Process</strong> (CPS) was developed by <a title="Alex Osborn" href="http://en.wikipedia.org/wiki/Alex_Osborn">Alex Osborn</a> and <a title="Sid Parnes" href="http://en.wikipedia.org/wiki/Sid_Parnes">Dr. Sidney J. Parnes</a> in the 1950s. CPS is a structured method for generating solutions to problems. This method is taught at the <a title="International Center for Studies in Creativity" href="http://en.wikipedia.org/wiki/International_Center_for_Studies_in_Creativity">International Center for Studies in Creativity</a>, the Creative Problem Solving Institute, and <a title="Creativity European Association" href="http://en.wikipedia.org/wiki/Creativity_European_Association">CREA Conference</a>. It is specifically acknowledged as a key influence for the <a href="http://sergg.name/ptm">Productive Thinking Model</a>.</p>
<p>The names of the steps in the process fit the acronym &#8220;OFPISA&#8221;:<sup id="cite_ref-4"></sup></p>
<ul>
<li><strong>O</strong>bjective Finding</li>
<li><strong>F</strong>act Finding</li>
<li><strong>P</strong>roblem Finding</li>
<li><strong>I</strong>dea Finding</li>
<li><strong>S</strong>olution Finding</li>
<li><strong>A</strong>cceptance Finding</li>
</ul>
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		<item>
		<title>CodingAndroid.com</title>
		<link>http://sergg.name/codingandroid/</link>
		<comments>http://sergg.name/codingandroid/#comments</comments>
		<pubDate>Fri, 26 Sep 2008 11:43:44 +0000</pubDate>
		<dc:creator>sergg</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[android]]></category>

		<guid isPermaLink="false">http://sergg.name/?p=66</guid>
		<description><![CDATA[CodingAndroid.com is a software development studio specializing in high-quality mobile applications for Google Android platform. We&#8217;ve been working with Android from first versions (even not release candidate ones) since November 2007. Our first Android project &#8211; Beetaun &#8211; is a finalist of Google Android Developer Challenge (is among top 50 out of 1788 applications).
As a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://codingandroid.com/">CodingAndroid.com</a> is a software development studio specializing in high-quality mobile applications for Google Android platform. We&#8217;ve been working with Android from first versions (even not release candidate ones) since November 2007. Our first Android project &#8211; <a href="http://beetaun.com/">Beetaun</a> &#8211; is a finalist of Google Android Developer Challenge (is among top 50 out of 1788 applications).</p>
<p>As a software development studio specializing in Android-based applications we are glad to offer you our services and we are ready to consider your ideas and business proposals about innovative an interesting mobile applications.</p>
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		<title>Beetaun</title>
		<link>http://sergg.name/beetaun/</link>
		<comments>http://sergg.name/beetaun/#comments</comments>
		<pubDate>Fri, 26 Sep 2008 11:40:47 +0000</pubDate>
		<dc:creator>sergg</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[android]]></category>

		<guid isPermaLink="false">http://sergg.name/?p=68</guid>
		<description><![CDATA[Beetaun is a unique social network application around geographical content for active, smart and curious people, who would like to organize their own free time, weekends, go outs and holidays in some specific manner, to explore new interesting places and routes in the city or in the country they visit or live.
Beetaun would be interesting [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://beetaun.com/">Beetaun</a> is a unique social network application around geographical content for active, smart and curious people, who would like to organize their own free time, weekends, go outs and holidays in some specific manner, to explore new interesting places and routes in the city or in the country they visit or live.<br />
<a href="http://beetaun.com/">Beetaun</a> would be interesting for all sorts of travelers, tourists and simply people who want to know something new about places around them. Supporting elements of social network Beetaun will allow searching for new friends, communicating with friends, sharing stories, comments and photos of visited places, sharing emotions and impressions.</p>
<p align="center"><a href="http://codingandroid.com/wp-content/uploads/2008/09/15.png"><img class="size-medium wp-image-64" style="margin:5px;" title="list of places" src="http://codingandroid.com/wp-content/uploads/2008/09/15-200x300.png" alt="" width="120" height="180" /></a><a href="http://codingandroid.com/wp-content/uploads/2008/09/18.png"><img class="size-medium wp-image-66" style="margin:5px;" title="places on the map" src="http://codingandroid.com/wp-content/uploads/2008/09/18-200x300.png" alt="" width="120" height="180" /></a></p>
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		<title>DECERNS</title>
		<link>http://sergg.name/decerns/</link>
		<comments>http://sergg.name/decerns/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 20:20:38 +0000</pubDate>
		<dc:creator>sergg</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[INPE]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[science]]></category>

		<guid isPermaLink="false">http://localhost/hpage/decerns/</guid>
		<description><![CDATA[(2006-2009)
DECERNS (Decision Evaluation in Complex Risk Network Systems) is a computer system with the objective of providing a methodology, computer models and software tools that facilitates decision-making in the field of sustainable land use planning, sediment management, and related areas. DECERNS will integrate risk assessment and decision analysis tools from multiple discipline (e.g., GIS tools [...]]]></description>
			<content:encoded><![CDATA[<p>(2006-2009)<br />
DECERNS (Decision Evaluation in Complex Risk Network Systems) is a computer system with the objective of providing a methodology, computer models and software tools that facilitates decision-making in the field of sustainable land use planning, sediment management, and related areas. DECERNS will integrate risk assessment and decision analysis tools from multiple discipline (e.g., GIS tools for mapping and data analysis, ecological and human health risk models, economic analysis tools for evaluating costs, and tools for incorporating social choices) into a single user-friendly software package. This project developing for the <a href="http://www.bnl.gov/">Brookhaven National Laboratory (U.S. Department of Energy)</a>. The core module of the DECERNS SDSS (Spatial Desicion Support System) is the decision evaluation subsystem. It is based on implementation of decision analysis tools, including different MCDA methods and Cost-Benefit Analysis (CBA). I am participate at the developing of this module.<br />
<em> Used tools &#8211; NetBeans 5.5-6.0 (JSP, Servlet, JSF, Applet, Swing, Java2D), jSimpleCharts, jSimpleViz</em></p>
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		<title>jSimpleViz v1.0 &#8211; visualization library</title>
		<link>http://sergg.name/jsimpleviz/</link>
		<comments>http://sergg.name/jsimpleviz/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 19:45:51 +0000</pubDate>
		<dc:creator>sergg</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[INPE]]></category>
		<category><![CDATA[java]]></category>

		<guid isPermaLink="false">http://localhost/hpage/jsimpleviz/</guid>
		<description><![CDATA[(2007-2008)
jSimpleViz is a visualization library for interactive java component development. It has some basic primitives (points, links, behavior patterns, etc.) that can be used as a building blocks for components. For now library is under development.
 Used tools &#8211; NetBeans 5.5-6.0 (Java2D, Swing)










]]></description>
			<content:encoded><![CDATA[<p>(2007-2008)<br />
jSimpleViz is a visualization library for interactive java component development. It has some basic primitives (points, links, behavior patterns, etc.) that can be used as a building blocks for components. For now library is under development.<br />
<em> Used tools &#8211; NetBeans 5.5-6.0 (Java2D, Swing)</em></p>
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